Showing posts with label Press. Show all posts
Showing posts with label Press. Show all posts

Tuesday, July 29, 2008

More News Coverage

[Update] We also got a nice article in c|net.

Josh Lowensohn on Webware, a c|net site: "Playcrafter is off to a really fantastic start. There's a revenue sharing system in place that rewards game makers for heavily played titles, and enough game types to let you build 10 or more titles that are completely different from one another. [...] You can dive right into a creation that's half-baked in order to play-test it, and figure out where the weaknesses are, something that makes building games almost as fun as playing ones created by others."

Paul Glazowski's review on Mashable: "I would personally advise that you pay a visit to the PlayCrafter home page, even if you’re solely in the mood to play. [...] The reason I say so is that the website itself is simply an impressive invention. Everything is well positioned and the supply of games - 214 and counting - is interesting, to say the least."

Killer Startups: "PlayCrafter enables users to create fun and cool content easily. There’s enough engaging content there for everyone. Given that this is so easy to deploy, it could very well become quite popular"

Amorphous iLearn: "Playcrafter is based on Adobe Flex and is really easy to use."

Wednesday, July 23, 2008

News Coverage

[Update] James Wagner Au wrote a very nice article on GigaOm. Although Josh should get the credit for PlayCrafter looking so good, I am but the interaction designer (so I'll take credit for the "intuitive feel of the building experience" ;-)...)

James Wagner Au on GigaOm: "[...] what impressed Om and I most was the site’s whimsical beauty. [...] I particularly liked the intuitive feel of the building experience, and the robustness of its internal physics — an element that should appeal to all the hundreds of thousands of gamers who embraced Line Rider."

We are getting some nice news coverage:

Marshall Kirkpatrick on ReadWriteWeb: "PlayCrafter is another example of the way the new web is enabling users to become creators and blowing up the world of content options everyone has to engage with. We love this kind of stuff."

Phil Elliott on GamesIndustry.biz: "PlayCrafter is attempting to address the problem of offering users a comprehensive set of tools, while at the same time keeping the editor accessible [...]"

Ryan Stewart, Evangelist for Adobe: "The games are fun, the interface is nice, and the application is very impressive. "

Raph Koster: "[...] they almost force a game grammar approach to things, in a way."

Remedy: "Lets even the most inexperienced 'programmer' create something of their very own."

And a mention in a post on Player Created Content on Kim Pallister's blog.